![]() ![]() that's what the GAME is for, to be able to lose it too. For the Steam Controller there is a default configuration which can be found in the Steam Control Configuration of the game (Big Picture Mode open the page for Construction Simulator Manage Game Controller Configuration. Anyway, returning to the Producer's statement, what will having one small excavator and a small box truck do for me if for the next task (I assume that after some time in the game the task will be more complex and assuming I have no money left in my account and can't afford to rent the equipment) I will probably need concrete mixers, cranes and other advanced machines? After all, simple tasks using starting machines are only available in the first stages of the game. All mods once finished testing on Patreon will be released here for public use. Construction Simulator is back Bigger and better than ever Get back to work with a vehicle fleet whose size will knock your socks off. ![]() Justin and that's a great thought! I also thought that I would be able to sell the starter backhoe loader when I buy another type of excavator - that would be understandable. We make custom construction style mods for Farming Simulator 22. So you could, for example, sell the original flatbed truck, but that means you couldn't sell your last tractor and its cargo trailer instead. If you secure cargo after loading ('interact' key while near the loaded cargo), it wont fall off no matter what. Originally posted by PsychoCow: Yes, vehicles will wear and get dirty over time. Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Game Pass Core (sold separately). 0 Comments If something is not loaded properly, you will receive a message and load wont be secured until you load properly and attempt to secure again. After maintenancing them at one of the gas stations the will be fresh and clean again :-) 1. Then have the mini-job list adjust itself to the jobs you can complete. Yes, vehicles will wear and get dirty over time. The gravel pit allows to try out all vehicles without being bound to projects.Originally posted by Justin:I think a compromise would be to be able to sell the starting vehicles, but not be able to sell EVERY vehicle. The three available camera perspectives are a camera positioned behind the vehicle, a cockpit perspective or a free camera which can be zoomed and moved by the player. Showing the stats should be pretty easy as they are already in the game. Some of them are like v0.9 modded in the game. Fixing the vehicles is somehow more important i think. ![]() Each vehicle also has a radio and the player can import. Needed indeed, but it will be to much work to be done to create the stats sheets and rework all the vehicles so they are all on point. the digger allows turn and move the two arms and the tilting bucket. The latter is different depending on the vehicle type, e.g. After entering one of the vehicles, there are two control modes available: one for driving and one for working. The different tasks (digging, transporting pallets, making a foundation with concrete, positioning walls and roofs, laying pipes or rolling surfaces) are done by using several vehicles. When a building is completed, it becomes a physical object in the game world and can be visited later. Those projects have to completed in a linear order and are divided into several building phases - the game is automatically saved when a phase is finished. Asphalt Pavers were filled up with asphalt and then emptied via. Excavator and Wheel Loader bucket capacities were found out my loading up the bucket with soil, putting it into a dumper and then selling it. So these values may differ from yours till you max out all skills. This time the developers decided to fulfill the dreams of players, many of whom in their childhood wanted to turn a sandbox into a large construction site. My character has the maximum upgrades for bucket/dumper etc. The player takes the role of a construction worker who has to work on overall eleven construction projects, e.g. Construction Simulator 2012 is another unusual simulation in the achievements of the German company Astragon. Construction Simulator is a job simulation set in a (freely navigable) town. ![]()
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